These are some very experimental and abstract mini games I coded in C between 2005 and 2006 (while I had no Internet connection at home), deliberately using an old-school style which I really like but honestly is a pain in the ass to work with (if you do it for real). None of them ever got out of "beta" state, and gameplay-wise, they are pretty much terrible. But then again, they were only ever meant to allow for "some fun" for the player.
After four games, when I was working on a fifth one and a few more experiments, I lost that entire project and the source code for the other games. This, of course, meant that I could never improve the games even if I wanted to, which I didn't really, anyway. They are what they are. It meant something for me to make them, and at least a few people have said that they enjoyed playing them. (Some people with low IQ actually got offended by GUTS.)
Technically, they should run on "any" reasonably modern Windows box which has video drivers to enter the ancient mode 320x240x8. Some can't run them at all, but a fix for Windows 7 has been added and tested successfully. The only way to know for sure is to try.
More/redundant information is available as text files inside the ZIP file.
Young children and politically correct/sensitive adults should not play GUTS or Sheeple due to their violent and offensive nature. You have been warned.
Windows 7 fix.batfile (every time). If Windows XP, just running the
EXEs directly should work.
This is everything that's left of the last, lost game in the series (called Scrap; network-enabled two-player deathmatch with tanks/cars equipped with miniguns and rocket launchers) as well as a little semi-untitled 3D test (raycaster) which could've turned into an interesting game as well.